Originally created by gayle for Sims2Artists. download as pdf This tutorial is a guide to creating slave files which pull their textures from a master file in the same way any matching Maxis pieces do. Use of the repository technique is a great way to reduce file sizes as well as making recolouring a set… Read more »
Category: Basic Tutorials
Changing values in OBJD – using Hexadecimal The first thing to change is the values in the OBJD. You may choose to follow either the Hexadecimal or the Decimal version.
This tutorial is an add on to the one by Ignorant Bliss at MTS, in that it will show you how to add a subset to be recolorable when one doesn’t exist. The tutorial by Ignorant Bliss shows you how to add an additional subset when the tsDesignModeEnabled is already there, but not how to… Read more »
How to customize “Dig for Treasure” in Bon Voyage. The game chooses which object by the percentage values in the Tuning – Object Chances. If the game chooses to use line 0x5, GUID list Obj, then it chooses a random number from the list GUID List of Findable Objects. What you need: Mod by me at mts… Read more »
The OBJD controls the placement of objects, and it appears that line 0x0022 (Sale Price) really isn’t for a price. But rather a flag that sets whether an object can be moved withe the quartertilecheat that came with Mansions & Gardens.
Changing a bookcase to have the FT pie menus/options just requires changing a value in the OBJD.
If your object doesn’t show in the small thumbnail in the catalog, it may be because the new object is larger than the one cloned. The game may have a setting in the CRES defining how big and where the thumb should be drawn from. To get the game to draw the thumb from the… Read more »
Buy Mode Sometimes you don’t want an object to show in the catalog. For buy mode objects this is controlled by the Catalog Sort in the OBJD. If you have the object already part of a collection file then it will remove the object from the catalog but still be available through the collection file…. Read more »
So rugs in TS2 sink into the ground when placed, basically leaving them very flat. Most of the actual meshes however are not flat! They sit up off the floor with a nice shape. Especially the stones from Family Fun Stuff (shown below). I have a rug mod here that fixes all rugs that came in the… Read more »
Create your texture that you want to be transparent, usually a solid but can be a pattern. In your graphics program set the opacity to the desired transparency, save as png. Use the buildDXT in SimPE using DXT3 to replace the TXTR. In the Resource Tree, select Material Definition(TXMT) that matches your TXTR that is… Read more »