Adding CC images to lots

I use the Sunnyside lots by aelflead a lot, but I could never read what the lot was until I clicked on it.  So I’ve replaced the images with something that tells me at a glance (before selecting) what it is. Download  

Making Objects Base Game

Changing values in OBJD – using Hexadecimal The first thing to change is the values in the OBJD. You may choose to follow either the Hexadecimal or the Decimal version.

Adding Recorable Subsets

This tutorial is an add on to the one by Ignorant Bliss at MTS, in that it will show you how to add a subset to be recolorable when one doesn’t exist.  The tutorial by Ignorant Bliss shows you  how to add an additional subset when the tsDesignModeEnabled is already there, but not how to… Read more »

Custom Diggables

How to customize “Dig for Treasure” in Bon Voyage.  The game chooses which object by the percentage values in the  Tuning – Object Chances.  If the game chooses to use line 0x5, GUID list Obj, then it chooses a random number from the list  GUID List of Findable Objects. What you need: Mod by me at mts… Read more »

Compatible Hoods

Each EP added different neighborhood decorations and effects, this tutorial will show you how to make a decorated hood that requires EPs you don’t have compatible with your game. This does NOT include hoods with lots!  All lots require the EPs they were built with. You will need to download Hood Replace by Mootilda at… Read more »

Getting CEP Extras to Work

The CEP by Numenor installs easily, both manually and automatic.  But all those CEP-EXTRAS by Numenor and various creators you have to manually place in the CEP-Extras folder.  Easy again, but if you don’t have the folders listed correctly in the file table in SimPE then it won’t load the subsets properly.  

TS3 Game IDs

EP ID  EP      Group  Base  0x00000000  1 – WA  0x08000000  2 – AMB  0x18000000  3 – LN  0x28000000  4 – GEN  0x38000000  5 – Pets  0x48000000  6 – SHT  0x58000000  7 – SN  0x70000000      8 – SSN  0x80000000  9 – UNI  0x88000000  10 – IP  0x90000000  11 – Into The Future  0xA0000000   SP… Read more »

Modular Stairs

Creating custom modular stairs is as simple as cloning one of the modular stairs in game and then creating a text file or appending your modularstairs.txt file.  

Fixing the Bounding Mesh

So you can’t find the right place to grab your object?  Or it’s somewhere you don’t want it to be?  Then your bounding mesh is a little skewed.   It’s really very easy to fix.  This happens when you are importing your mesh in different subsets and not importing the entire thing. SimPE takes the last… Read more »

BHAVs & Multi-State Objects

Multi-state objects that have a sim directed interaction will have entries in the BHAV.  This is by no means a fix for every object, but just what I have observed with the few objects I have worked with.  The images here show a light specifically when a subset is added.  This subset was intended to… Read more »