Making Objects Base Game
Changing values in OBJD – using Hexadecimal The first thing to change is the values in the OBJD. You may choose to follow either the Hexadecimal or the Decimal version.
Changing values in OBJD – using Hexadecimal The first thing to change is the values in the OBJD. You may choose to follow either the Hexadecimal or the Decimal version.
This tutorial is an add on to the one by Ignorant Bliss at MTS, in that it will show you how to add a subset to be recolorable when one doesn’t exist. The tutorial by Ignorant Bliss shows you how to add an additional subset when the tsDesignModeEnabled is already there, but not how to… Read more »
How to customize “Dig for Treasure” in Bon Voyage. The game chooses which object by the percentage values in the Tuning – Object Chances. If the game chooses to use line 0x5, GUID list Obj, then it chooses a random number from the list GUID List of Findable Objects. What you need: Mod by me at mts… Read more »
Each EP added different neighborhood decorations and effects, this tutorial will show you how to make a decorated hood that requires EPs you don’t have compatible with your game. This does NOT include hoods with lots! All lots require the EPs they were built with. You will need to download Hood Replace by Mootilda at… Read more »
The CEP by Numenor installs easily, both manually and automatic. But all those CEP-EXTRAS by Numenor and various creators you have to manually place in the CEP-Extras folder. Easy again, but if you don’t have the folders listed correctly in the file table in SimPE then it won’t load the subsets properly.
EP ID EP Group Base 0x00000000 1 – WA 0x08000000 2 – AMB 0x18000000 3 – LN 0x28000000 4 – GEN 0x38000000 5 – Pets 0x48000000 6 – SHT 0x58000000 7 – SN 0x70000000 8 – SSN 0x80000000 9 – UNI 0x88000000 10 – IP 0x90000000 11 – Into The Future 0xA0000000 SP… Read more »
Creating custom modular stairs is as simple as cloning one of the modular stairs in game and then creating a text file or appending your modularstairs.txt file.
So you can’t find the right place to grab your object? Or it’s somewhere you don’t want it to be? Then your bounding mesh is a little skewed. It’s really very easy to fix. This happens when you are importing your mesh in different subsets and not importing the entire thing. SimPE takes the last… Read more »
Multi-state objects that have a sim directed interaction will have entries in the BHAV. This is by no means a fix for every object, but just what I have observed with the few objects I have worked with. The images here show a light specifically when a subset is added. This subset was intended to… Read more »
A quick guide to adding a BHAV to allow object and sim intersection. This is especially useful for decorative items like blanket and pillows. I don’t usually decorative with cheats on right away since this sometimes renders an object unusable for sims. The example I used was Jonesi’s bed blanket slaved to Maxis bedding by… Read more »