Object Transparency

Create your texture that you want to be transparent, usually a solid but can be a pattern. In your graphics program set the opacity to the desired transparency, save as png. Use the buildDXT in SimPE using DXT3 to replace the TXTR. In the Resource Tree, select Material Definition(TXMT) that matches your TXTR that is… Read more »

Making Objects Shiftable in AL

OK so it is not really a tutorial, nor is it mine.  But I needed a place to find this again fast.  And it does show how to do this, you just have to be good at deciphering riddles I think. Goggalor made a whole bunch of stuff shift-able.  These appear to just be the games… Read more »

Making Objects Recolorable

Some items are meant to be recolorable but the original creator probably just forgot a small step when making it.  Most of the time it’s as simple as the wrong GUID in the MMAT. Sometimes it’s missing a field called tsDesignModeEnabled, which is what gives you the recolorable part.  Sometimes it’s a Fix Integrity.  Most… Read more »

Lockable Gates

Took me forever to finally find this, don’t know if it’s just that hard to find or my google search skills are phail.  Either way here it is going so I can find it easier next time. It really is best to make gates base game compatible to start with, but if you have one… Read more »


When I first started to learn these things it was helpful to keep notes, and some of these pop up as questions from other creators.  Since pictures always explain better than words, I’ve created some tutorials with pictures. Any object you modify using any of these tutorials will require you to share the mesh you… Read more »