If your object doesn’t show in the small thumbnail in the catalog, it may be because the new object is larger than the one cloned. The game may have a setting in the CRES defining how big and where the thumb should be drawn from. To get the game to draw the thumb from the
Buy Mode Sometimes you don’t want an object to show in the catalog. For buy mode objects this is controlled by the Catalog Sort in the OBJD. If you have the object already part of a collection file then it will remove the object from the catalog but still be available through the collection file.
So rugs in TS2 sink into the ground when placed, basically leaving them very flat. Most of the actual meshes however are not flat! They sit up off the floor with a nice shape. Especially the stones from Family Fun Stuff (shown below). I have a rug mod here that fixes all rugs that came in the
Create your texture that you want to be transparent, usually a solid but can be a pattern. In your graphics program set the opacity to the desired transparency, save as png. Use the buildDXT in SimPE using DXT3 to replace the TXTR. In the Resource Tree, select Material Definition(TXMT) that matches your TXTR that is
OK so it is not really a tutorial, nor is it mine. But I needed a place to find this again fast. And it does show how to do this, you just have to be good at deciphering riddles I think. Goggalor made a whole bunch of stuff shift-able. These appear to just be the games
Some items are meant to be recolorable but the original creator probably just forgot a small step when making it. Most of the time it’s as simple as the wrong GUID in the MMAT. Sometimes it’s missing a field called tsDesignModeEnabled, which is what gives you the recolorable part. Sometimes it’s a Fix Integrity. Most
Took me forever to finally find this, don’t know if it’s just that hard to find or my google search skills are phail. Either way here it is going so I can find it easier next time. It really is best to make gates base game compatible to start with, but if you have one
When I first started to learn these things it was helpful to keep notes, and some of these pop up as questions from other creators. Since pictures always explain better than words, I’ve created some tutorials with pictures. Any object you modify using any of these tutorials will require you to share the mesh you