Modular Stairs

Creating custom modular stairs is as simple as cloning one of the modular stairs in game and then creating a text file or appending your modularstairs.txt file.   Example of text file: #HugeLunatic Chic Modular Open Stairs catalogTextResource HL_ChicStairsMAIN_Open 139 modularStairs 4000objectID landing     0x00639D13objectID placeholder 0x00639D12objectID step        0x00639D14objectID topStep     0x00639D11objectID bottomStep  0x00639D0FcatalogTextIndex 0 The first line…

Fixing the Bounding Mesh

So you can’t find the right place to grab your object?  Or it’s somewhere you don’t want it to be?  Then your bounding mesh is a little skewed.   It’s really very easy to fix.  But this happens when you are importing your mesh in different subsets and not importing the entire thing.  SimPE takes the…

BHAVs & Multi-State Objects

Multi-state objects that have a sim directed interaction will have entries in the BHAV.  This is by no means a fix for every object, but just what I have observed with the few objects I have worked with.  The images here show a light specifically when a subset is added.  This subset was intended to…

Object & Sim Intersection

A quick guide to adding a BHAV to allow object and sim intersection. This is especially useful for decorative items like blanket and pillows. I don’t usually decorative with cheats on right away since this sometimes renders an object unusable for sims. The example I used was Jonesi’s bed blanket slaved to Maxis bedding by…

Adding Slots

This tutorial is aimed for adding simple decorative slots.  In the example I have used I will be adding 14 slots to a bookcase.  Adding slots requires adding lines in the Resource Node (CRES), so I recommend reading The Resource Node (CRES) by Numenor for an explanation of the CRES structure.  This is important if…