Making Objects Base Game

Changing values in OBJD – using Hexadecimal The first thing to change is the values in the OBJD. You may choose to follow either the Hexadecimal or the Decimal version. Select OBJD (1) Select each OBJD (2) Change the value in 0x001: version_1 – Read Only to 0x008b (3) Change the value in 0x0040: valid…

Adding Recorable Subsets

This tutorial is an add on to the one by Ignorant Bliss at MTS, in that it will show you how to add a subset to be recolorable when one doesn’t exist.  The tutorial by Ignorant Bliss shows you  how to add an additional subset when the tsDesignModeEnabled is already there, but not how to…

Custom Diggables

How to customize “Dig for Treasure” in Bon Voyage.  The game chooses which object by the percentage values in the  Tuning – Object Chances.  If the game chooses to use line 0x5, GUID list Obj, then it chooses a random number from the list  GUID List of Findable Objects. What you need: Mod by me at mts…

M&G Quartertile Cheat

The OBJD controls the placement of objects, and it appears that line 0x0022 (Sale Price) really isn’t for a price.  But rather a flag that sets whether an object can be moved withe the quartertilecheat that came with Mansions & Gardens. Line 0x0022:saleprice must be set to 0x0023(hex) or 35(dec) After posting that changing this…

FT Compatible Bookcases

Changing a bookcase to have the FT pie menus/options just requires changing a value in the OBJD. Select OBJD Select Raw Data tab Scroll to 0x0007 Change 0x0001 to 0x0003 Commit & Save Credit:  Probably got this tidbit from Lord Darcy.

Fixing Thumbnails

If your object doesn’t show in the small thumbnail in the catalog, it may be because the new object is larger than the one cloned. The game may have a setting in the CRES defining how big and where the thumb should be drawn from. To get the game to draw the thumb from the…

Changing/Hiding objects in the Catalog

Buy Mode Sometimes you don’t want an object to show in the catalog.  For buy mode objects this is controlled by the Catalog Sort in the OBJD.  If you have the object already part of a collection file then it will remove the object from the catalog but still be available through the collection file….

Fixing Rugs for Rug Mod

So rugs in TS2 sink into the ground when placed, basically leaving them very flat.  Most of the actual meshes however are not flat! They sit up off the floor with a nice shape.  Especially the stones from Family Fun Stuff (shown below). I have a rug mod here that fixes all rugs that came in the…

Object Transparency

Create your texture that you want to be transparent, usually a solid but can be a pattern. In your graphics program set the opacity to the desired transparency, save as png. Use the buildDXT in SimPE using DXT3 to replace the TXTR. In the Resource Tree, select Material Definition(TXMT) that matches your TXTR that is…

Making Objects Shiftable in AL

OK so it is not really a tutorial, nor is it mine.  But I needed a place to find this again fast.  And it does show how to do this, you just have to be good at deciphering riddles I think. Goggalor made a whole bunch of stuff shift-able.  These appear to just be the games…

Making Objects Recolorable

Some items are meant to be recolorable but the original creator probably just forgot a small step when making it.  Most of the time it’s as simple as the wrong GUID in the MMAT. Sometimes it’s missing a field called tsDesignModeEnabled, which is what gives you the recolorable part.  Sometimes it’s a Fix Integrity.  Most…

Lockable Gates

Took me forever to finally find this, don’t know if it’s just that hard to find or my google search skills are phail.  Either way here it is going so I can find it easier next time. It really is best to make gates base game compatible to start with, but if you have one…